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onedotzeroThe're are contemporary digital arts organization that have become singlehandedly responsible for activating the creative industry into a commerce operation with all its artistry and intregity in tact. They produce interactive audio visual work, music videos, installations, live events and even fold up as an independent film company. Why so many trades? “by necessity” says Shaun Walter. They had to be set up as a hybrid venture in order to survive financially as well as creatively. You also create music promos for various artists, do you find that this particular section of the industry repetitively deals with a handful of people making it harder for start-up companies in your industry? Because budgets have dropped so low but there is a string desire for young talent to make promos and it’s a great creative area the record labels feel they can be very demanding. I am amazed companies can operate with this as their core business nowadays. What was your initial outlay when you started the company? Were you in profit the first year? There are so many divisions within a moving image and arts company i.e DVD label, publishing, production. Could you just explain all the services you provide and how you differ to other companies? In a way it was about creating value or the great work that was being produced and give the creators confidence that they can begin to make a living from their artistic efforts rather than having to work in an unrelated job to supplement that. onedotzero in some respects was a forerunner of what people call the creative industries marrying art and commerce and making it work in your terms. Moving forward we continue to look at new models and opportunity for artistic expression and distribution of the work but also a sustainable financial model for us but also the wider community. This takes us into ideas of cross platform creation and what the digital platforms offer us. We really felt strongly that onedotzero should have an international perspective and not be stuck to one geographic scene or clique. As well as attracting international work we also wanted to reach an international audience. And the best way to do that is to take the festival to them rather than just expect people to come to us. So we worked with partners and collaborators all over the globe. We could not do it without them as we do feel we want each festival to be for the city or place it is in – not just a London event coming in and going out three-five days later. We hope to stimulate the audience but also the creative scene in each place, the creators and potential creators, to be inspired and charged to do something different in the future. It also acts as a catalyst to new relationships, gathering people together to meet in the real word and hopefully sparking off new projects or collaborations. I guess to some people it may seem complex and yes we do operate in a number of areas but to me it makes total sense. Everything feeds each other and is totally complimentary. At its heart the model is about a sustainable solution to support, exhibit and distribute the advanced moving image work we believe in and also bring some economic return to the creators where applicable. We have had to develop this mini-studio system in a way, as nobody else would do it. Now there are many others that are starting to follow this model. The commercial production work really has the same ethos as the festival and all our projects and marrying that with innovation, access and new talent. For the work with onedotzero industries it just has a different context and one that the audience are perhaps more comfortable with. For example the U2 show designed by Willie Williams we developed not only the visual content but also commissioned the screen technology and systems. For me it is actually more akin to a huge media art installation. But the audiences attending the gig would never think that but at the same time marvel at. Because it was not called Art and they were going to a music concert – they did not have to be afraid to understand it and could enjoy it for what it is. That can be said of some of the other concert work we have done for the Rolling Stones or George Michael for example – but you need to have an open and trusting client to do this. There are direct parallels with the adventures in motion festival and events we present around the world that are growing in stature and size – but chances are the audiences of the concerts for example may not think that the festival is for them because they don’t like art. So it’s a challenge to communicate this and make it more accessible without dumbing down the work. Some places we are becoming more successful at this like Buenos Aires for example - last year we attracted 50,000 people over 3 days. But I truly believe this kind of immersive and diverse mix is the future of arts, culture and entertainment and people really are looking for something different, that is challenging, inspiring and fun all at the same time. These audiences are more than just working creatives but creative minded individuals, and that potentially means everyone! It is very hard work, and the team is very dedicated, we don’t sleep too much. Your animation division is interesting. Are your clients quite a niche market when it comes to animation? It often takes forward thinking clients that want innovative approaches to come to us. Most of the work we attain is primarily through word of mouth and recommendation. Hence why we seem to have a concentration of work in the live music and entertainment field. Although we on some respects one of the leaders in the area in relative short period of time this is only one element of what onedotzero industries can achieve. The potential for growth and expansion is huge as clients come round to new ways of working. Did you find getting off the ground was harder because you were in a creative industry? The onedotzero festival has been running for a while now, why did you set that up and what did you want to present people with? When we started we very much wanted to look at a new perspective on filmmaking, film language and narrative using the new digital desktop tools. This lead us really to explore the work of a new generation of director s coming from a non traditional film background – graphic design, new media and music video [remember these were not considered to be ‘proper’ directors]. Now over a decade later we have seen this kind of work have a huge influence over a lot of the visual culture in moving image – across commercials and feature films particularly but also contemporary art and the emergence of video art with higher visual standards than conceptual ones alone. In some ways it is a continually evolving exploration and experiment but with renewed energy, new venue, stronger thematic directions this version is a transition from where we have been to where we are going. The festival continues to evolve. Over the next few years it will continue to do so but it will not loose touch with its great heritage and will continue to show the great work that it always has. The festival continues to build on energetic programming, delivering a compelling mix of arts, culture and entertainment and bringing together ground-breaking cinematic work, sensory installations, explosive live audiovisual and music performances, stellar screening programmes, in-depth discussions, presentations + social events! It is important to say the artists and works in onedotzero have always been chosen for their collaborative spirit, artistic invention and distinctive expression no matter where the creators come from. What aspect do you personally prefer working on, video, distribution, consultancy? Bloom gives a clear indication of the breadth of new and established talent that onedotzero directly engages with, mentors and supports. It is also indicative of how onedotzero is able to align new talents with established creative luminaries, leveraging high end to support grass roots and vice versa all under the umbrella proposition of promoting new ideas and directions in moving image arts and getting the work distributed to a wide audience base. The fact that this activity generates such broad reaching international interest, achieving both global media coverage cultural export and exchange as well as smart business outputs in marcoms for large corporate are testament to the success of onedotzero’s approach. How did you come across NESTA, and what exactly were you looking for in a potential funder or sponser when you started the company? How do you cost things out and decide prices for a potential customer as a production company? How long does it take typically from consultation, to making a short film and sorting out issues of rights through to acquisition? Brand development is also another area of onedotzero. Tell us more about how you help your clients and why your branding differs? Do you think the recession has had an effect on your clientele/ or sales? What do you predict for the UK moving image business in ten years time? I think we are now at the beginning of a new true revolution as people who have grown up with computers and digital tools are reshaping our world. Cross media thinking, web 2.0 attitude, communities and collaborative production are all there now to offer new forms of art that mix and meld cinema with clubbing, theatre with photography, graphics with live music, opera with computer gaming. Any organization starting today or wanting to be around in the next ten years needs to embrace this and strive to push forward and not merely ride off the coat tails of innovators. What regulations or schemes would you like to see more of to assist independent creative companies to start-up and be successful? The onedotzero_cascade programme brings groups of students together from different disciplines, educational establishments and ages to co-create, sharing the development of a sustainable project brief by onedotzero and established practioners. The workshop develops in stages, passing from one collaborative group to another, delivering various creative outputs decided by the students, which were publicly exhibited within the onedotzero festival. They were supported by professional development personnel to learn about group dynamics, creative process, presentation skills. The learnings were deeper than expected, opening the possibilities of collaboration, team working, using a variety of references outside of their subjects and broadening the sphere of knowledge of the creative industries. It is developing into almost a finishing school and transition between college and the workplace. How large is your team? Do you outsource work to different countries, for example I know some companies have animation teams in Japan.
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